![]() Storybook Page 7: Fivetropolis: When you reach Card Maker Road, you'll need to continue to follow the Visionary's voice and then eventually reach a room where a few waves of enemies will spawn (Visionary's Shrine). Hit all 4 in the time required ( Catapult Slinger will unlock) and the cage holding the Storybook Page will open. The first one is just to the right of the Colonel, then head under the archway and look immediately right to see one up above you (above the storyteller), then take the first right (next to Mannie) and the 3rd will be just in front of you, then the last one will be just opposite of it. There are 4 green targets that you need to hit as quickly as you can, but they won't be all in the same spot this time. Fourburg: This one starts at the Colonel in No Quarter Square. When done correctly, the gate just to the right of the targets will open ( Sharpshooter will unlock here) and you'll be able to get the Storybook Page. You need to stand on the button and quickly shoot all 5 targets. About midway through these, as you make your way from the Duke's Domain to the Baroness, you'll come to a button on the ground and 5 targets on the wall to shoot. Storybook Page 5: Threedom: As you make your way through Threedom, you'll eventually traverse through the Trenches (they'll open up when the Baroness has won the roll). When it splits, take the left path and you'll see the Storybook Page just on the right. Shoot the target ( Upside Downtowner will unlock here), then head back up the path. You'll go down a little and come to an area where there will be a quest-related poster that Dicey will stand next to, put yourself opposite of the poster to find a green target. When it splits two-way, take the left path. When it splits 3 way, take the rightmost path again. Take the rightmost path in the area with Rayom. Storybook Page 4: Two-Town: Upside Downtown: After speaking with Rayom for the first time, he'll instruct you to go and find some "inspiration". Cross over and collect the Storybook Page. Shoot it to extend the second half of the bridge ( Bridger will unlock here). Now switch places with Dicey and a second target will appear. Shoot the glowing green target that appears and half of a bridge will extend. Stand on one and have Dicey stand on the other (instruct him to go to it by holding and pressing over the button). Make your way up the path and at the top will be two buttons. Storybook Page 3: Two-Town: After you get the key to unlock the gate in Two-Town (the gate that leads to Two-Way Square and Seller Street), head back to the gate, but turn right just before you reach it (it'll be a path going up hill). Do so and follow the path to the end to reach the Storybook Page. On the other side, you'll come to a ladder that you can climb up. Jump down the ledges and sneak past the red security light (do not go under the container yet). To the right of the green target button is a red security light moving back and forth. Shooting this will lower/raise a container on the left so before you proceed, make sure the container is raised. Before jumping down, look ahead of you and you should see a green target. Storybook : Onecroft: Shortly after the previous Storybook Page, you'll cross a few more beams before eventually coming to a ledge you can jump down. After the first few beams, you'll come to a small platform with the Storybook Page right in the middle. You can try to run through the lower section, but just by Snake Eye is a ladder that will take you up on a higher path where you'll have to make your way through a beam puzzle (solving it will get you Dockworker ). When you reach the Harbor, you'll talk with Snake Eye and then have to progress through an area with some red security lights. ![]() Storybook : Onecroft: While all of the pages are technically missable, this first one is incredibly hard to miss. ![]() If you miss any, you'll need to start a new game to get them. ![]() ![]() You must get all in one go for the trophy to unlock. All of these will be associated with a puzzle trophy except for the Onecroft page 2, the one in Fivetropolis, and all three in Sixtopia. The other 9 will all be off the beaten path. The first one, while it is technically missable, is in the middle of the main path you need to take to progress the story, so it's really hard to miss. There are a total of 10 Storybook Pages you need to collect. ![]()
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